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PinTips

general
3
Complete B-L-A-C-K and H-O-L-E drop targets in order for "G-Force Accelerator" lower PF multipliers. 2x for first bank, 3x for both banks.
general
3
Complete either drop-bank on lower playfield to open reentry gate
general
3
go for the ball lock on lower playfield at first. If your ball drains, the locked ball is not lost (instead of the lock on upper PF)
general
2
When re-entry from lower level achieved, send ball ball back downstairs on first shot to keep re-entry gate open.
general
2
Multiball can be brutal and short. There are good points in getting the Accelerator to 3X and focusing on the lower playfield.
multiball
2
4 yellow standups to light upper saucer. Lock a ball in both captive holes. Gravity Tunnel starts 2-Ball. 3-Ball MB starts after re-entry.
general
2
Upper capture ejects after each ball, lower capture doesn't, but can be stolen by other players
general
1
2x lower playfield will carry over from ball to ball. If you get 3x, then drain, the multiplier will be reset to 1x.
general
1
4 yellow standups light the right return lane. Ball through lane opens re-entry gate, then shoot spinner to play lower level with re-entry.

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