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multiball
2
Center standup target lights locks on inner left ramp. Shoot far left ramp to feed the left inlane/shoot Satellite to start multiball.
general
2
Play Satellite all day for biggest points in game. Tank Multiball--do not play. Harder to qualify, and it's worth less points.
general
1
Spell "GOLDENEYE" by completing ramps. Hurry-ups then light on each ramp. Complete to collect. Double at the left ramp -> Satellite combo.
general
1
After GOLDENEYE hurry-up mode has run once, combos required to collect GOLDENEYE letters. First time, any ramp shot will collect a letter.
general
1
If you accidentally start Tank Multiball, quickly pull trigger on gun ball launcher to cancel mode and instead attempt for Satellite.
general
1
Shoot stand up gun targets on left side to enter "video mode", pull gun trigger to shoot villains on dmd and collect eject or die ball save.
wizard
1
Build up multiple eject or die ball saves before attempting "Q's Pen" mode, its most difficult mode to complete on way to wizard mode.
multiball
1
JP value changes during MB. Shoot right-center white standup to increase value to 100 million. Easiest when down to 2/3 balls.
general
1
Hitting all green guard stand ups will award the points lit in front of the satelite. shoot white target under satelite to cycle lit value
multiball
1
Both multiball modes are ready on ball 3 if you haven't locked any balls (or possibly if you haven't played either yet).

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