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PinTips

general
5
Light the spinner and advance bonus multiplier by spelling LIZARD on the standup targets on the lower playfield. Bonus has a max of 10x!
multiball
5
Lock stealing game.
general
3
The upper playfield left orbit is called the Cave. Value is advanced by knocking down the leftmost drop targets. Four caves lights an EB.
general
3
Scoring is multiplied by the number of balls in play, which means that two-ball multiball is 2x scoring, and three-ball is 3x.
secret
2
You might be able to bounce the ball off of the "I" target into the lock shot! Best is backhanding from the left flipper, though.
general
2
A combo that goes through the cave and hits the upper right standup awards 50K points.
general
2
Locks are just to the right of the left ramp. To start multiball, lock three balls or hit the right standing target on the upper playfield.
general
2
Flashing the magnets can save your ball and your magna-save time. The magnets swirl and shouldn't be trusted completely.
general
2
Both ramp shots can come right back down through the spinner. Not completing the right ramp will send the ball toward the center drain.
general
2
Don't stress about completing the 4-bank; scoring it is gravy. Also, you can shoot the cave to delay the timer and advance the 4-bank value.

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