Light the spinner and advance bonus multiplier by spelling LIZARD on the standup targets on the lower playfield. Bonus has a max of 10x!
The upper playfield left orbit is called the Cave. Value is advanced by knocking down the leftmost drop targets. Four caves lights an EB.
Scoring is multiplied by the number of balls in play, which means that two-ball multiball is 2x scoring, and three-ball is 3x.
You might be able to bounce the ball off of the "I" target into the lock shot! Best is backhanding from the left flipper, though.
A combo that goes through the cave and hits the upper right standup awards 50K points.
Locks are just to the right of the left ramp. To start multiball, lock three balls or hit the right standing target on the upper playfield.
Flashing the magnets can save your ball and your magna-save time. The magnets swirl and shouldn't be trusted completely.
Both ramp shots can come right back down through the spinner. Not completing the right ramp will send the ball toward the center drain.
Don't stress about completing the 4-bank; scoring it is gravy. Also, you can shoot the cave to delay the timer and advance the 4-bank value.