If extra balls are off - worth 20,000 points and special awards 50,000 and stays lit at the saucer for rest of ball. Big points opportunity.
If your ball starts off with player beating dealer, short plunge into right kickout
Top 4 lanes are not flipper controlled. Each one lights one pop bumper. All 4 lanes lights spinner
Spinner adds bonus every 5 rotations and each rotation advances the dealers hand.
Top lanes advance players hand.
Beating dealer awards 2x, 3x, 5x bonus, EB, then special. If both have the same hand, dealer wins. Spinner shot is safe to change hands.
Saucer on right lane is bonus multipliers and are only awarded if your hand is beating the dealer.
When plunging the ball and you’re ahead of the dealer, try to plunge so that it falls into the lane that leads to the “Beat The Dealer” hole. This will light “2x bonus” if you are currently beating the dealer.