At start of game, all numbers 1 through 12 are lit and the elevator arrow is reset to zero. Hitting a lit number via rollover or via multi-bumper scores the number in both places. Hitting all twelve numbers lights one number randomly for Special (replay). This randomly lit number changes each time a 1-point value is hit. This Special feature stays lit for remainder of game, allowing multiple replays to be won. Hitting an advance when lit steps elevator arrow to next floor. Replays are awarded for reaching higher floors (operator-selectable). The features on this playfield score either 1 point, 10 points, or 20 points. No five-pulse motor scoring. Replays are awarded for high point scores. The Sample game pictured in this listing has serial number "01007 S" and matches the game shown in the flyer. The backglass has green elevator doors beneath a design showing top hat, glove, and cane. The pop bumper caps are the older daisy style. Production games have blue elevator doors, no design above them, and have the new starburst bumper caps.