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PinTips

general
1
Right inlane lights spinner for 2x for 3 seconds.
general
1
The main goal is to hit the 7 checkpoint shots in order. The fat arrow looking lights labeled “checkpoint 1,2,3...” around the playfield
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1
once you’ve completed check point 7, hit the left orbit/spinner shot to complete the race and restart from checkpoint 1.
general
1
Hitting lit FUEL drop scores 3000, completing banks scores and advances lit value: 50k, 100k, 200k I believe is the max.
general
1
Completing Checkpoint 1 earns 100k, each additional checkpoint is worth 100k more than the previous, up to 800k(7 checkpoints)
general
1
The Race Bonus is the end of ball bonus and is worth (10k + (10k x #of checkpoints completed)) x race bonus multiplier(max of 8x)
general
1
Complete FINISH spot target bank to increase end of ball bonus(race bonus) multiplier up to 8x.
general
1
Checkpoints are always hurry ups. Once the playfield is qualified, the checkpoint bonus value(100k for 1st) begins counting down to 0.
general
1
Score race bonus can be lit and collected at left spinner and right upkicker, but not sure how to light it...
general
1
Either spinner is always lit for 10k per spin, with 2x left can be 20k. Either right or center upper pf ramp is always lit for 100k

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