The 4 green TOWN targets light lock. Lock via right hole/spinner. Shoot the 2nd ball into the top hole for 3 ball MB, otherwise 2 ball MB.
Most targets and banks are lit for points to flail at during MB. The right loop stays lit for 1M which is the biggest point value.
Gunfight (upper saucer) plays a backbox game where you need to out-draw a bad guy for Mystery (can be huge!). It gets harder over time.
Plunging the upper saucer is always good - it turns the Multiball into a 3 ball and awards a Gunfight otherwise.
Shooting the right loop in either Multiball or single ball play (upper flipper) can lead to quick points if executed correctly.
It’s worth the risk to go for play the Stunt Scenes if you have the Extra Ball lit there. Otherwise, try not to start it.